After messing around with Unreal for a couple of years, but never being serious with it, I've decided to put the pedal to the metal on a game idea I've passively ideated about since starting college.
SlingShot aims to combine the fluid combat and movement of Titanfall with the unique physics puzzles of Half-Life and Portal into a fun but challenging way.
This video covers the few things I've mechanically fleshed out, mainly movement, weapons, and the signature puzzle mechanic, Singularities.
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