I have discovered a much easier, less labor intensive method of creating multi Instance Fixtures in Unreal that we can add additional details to.
This method uses the native DMX System inside of Unreal, combined with traditional methods wevve been using in previous videos.
With some work, I believe we can add even more detail and customizability to these fixtures, while integrating with their other components that interact together, such as Strobe components affecting the Dimmer attribute, and color macros affecting color.
Thank you, and happy new year everybody!
00:00 - Intro
00:33 - End Goal
00:56 - Thank You Patreon Supporters
01:51 - Get Starting Asset
05:32 - Shaping Fixture
06:29 - Modeling Yoke
11:00 - Use Yoke in Fixture
28:09 - Adding a basic beam connected to spotlight
30:10 - Add Multi Instance Beams
41:27 - Closing Comments
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