An overview of different ways to add complexity to models in an OpenGl application through Normal Mapping, Parallax Mapping and Tessellation shaders. All implemented by myself in Opengl and C++.
Project Source: [ Ссылка ]
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An overview of different ways to add complexity to models in an OpenGl application through Normal Mapping, Parallax Mapping and Tessellation shaders. All implemented by myself in Opengl and C++.
Project Source: [ Ссылка ]