Before Naughty Dog created the wise-cracking adventurer Nathan Drake and threw him into numerous set pieces in the acclaimed Uncharted series, the developer produced another PlayStation star called Crash Bandicoot.
It was 1994 and Jason Rubin and Andy Gavin had decided to work on a 3D action-platform game in which the main character would run into the screen, tackle obstacles and collect things. Two years later, and with the developer having created its own programming language and compression software in a bid to get the game running fluidly on the PSOne, the game was ready. It sold six million copies and Crash became the Sony console's unofficial mascot.
More than 20 years later, Crash is back, stomping the same old ground as he did all that time ago when he sought to stop Brio and Cortex from taking over the world while attempting to rescue his girlfriend, Tawna. In fact, put that original game next to this refashioned, new version and you'd be hard-pressed to see much difference.
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