Matt Owen, a Sound Designer at @zenostechnology, spoke to our students to explain the best practices for sound designers when creating audio for video games. Find out more here!
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00:00 - Can video game sound designers use samples & libraries?
01:17 - Best practices
01:40 - Layering
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dBs Institute is a multi-location, music, audio and digital education specialist based in the UK. Our mission is to effect positive social change through the creative arts, providing excellent specialised training and support for our students, fostering enduring relationships in our community, and developing innovative solutions to make the world a better place.
We're here to help you craft your passion in music production, live sound, game development, game design, sound design, music and sound for screen, electronic music and more.
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