Indiana Jones and the Great Circle is perfect representation of this legendary movie series and Machinegames nailed basically everything. From story, through characters to combat and optimization.
The game's running on extremely well optimized id Tech 7 (DOOM Eternal) made by id Software. There are some flaws like DLAA and DLSS implementation which causes shimmering, which is not common for NVIDIA tech.
This is first game that pushes 12GB VRAM GPU's to their limits and anything under 8GB just does not work at all. It's VRAM hungry so playing with settings is not limited by raw GPU power, but by VRAM.
-----------------------------------------------------------------------------------------
★ SPECS ★
Drivers: 566.36
Recorded with OBS Studio
CPU: Ryzen 7 5700x3D
CPU Cooler: Endorfy Fera 5
RAM: 32GB @ 3600MT/s
GPU: RTX 4070 Super (GAINWARD model)
SSD: 5000MB/s down and 2600MB/s up
Case: Endorfy Signum 300 with 3 additional 140×27 mm fans
The card is undervolted, that's why it might take less energy than yours. I've made spreadsheet for that undervolt so you can imagine how big impact it has.
[ Ссылка ]
-----------------------------------------------------------------------------------------
★ Chapters ★
• 00:00 Intro + Disclaimer
• 00:42 Very Ultra | DLAA
• 02:57 Very Ultra | DLSS-Q
• 05:29 Path Tracing vs Ray tracing
• 05:45 Path Tracing | Low Textures and shadows | DLSS-Q | FG
• 07:46 Optimized settings
• 08:15 Path Traced shadows | DLAA | Textures Medium | Shadows High
• 09:33 The End
Ещё видео!