R.U.S.E. is a real-time strategy video game developed by Eugen Systems, published by Ubisoft and due for release for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2010. R.U.S.E. is a strategy game with systems that focus on deception and intellect and are intended to be superior over brute force. Players can use a series of ruses and decoys to trick their enemies and change the outcome of battles.
Story
R.U.S.E. takes place within the World War II time period.
There are two campaigns in the game, the first takes place from the point of view of Major Joseph Sheridan of the United States Army.[1] A Yale dropout, Joe Sheridan later joined the US Army and then assumed control of the First Armored Division. The game follows Major Sheridan as he battles from Africa to Germany. The second takes place from the point of view General Major Erich Von Richter (German Army) a tactical and cunning general in the German army whose dreams of military perfection on the battlefield were realized with the invention of the Blitzkrieg. The game follows General Richter who while battling allied generals is trying to uncover a traitor in the upper ranks of his command.
Gameplay
Multiplayer
R.U.S.E. will feature an online multiplayer component and allows for dedicated servers[citation needed]. It will contain both cooperative and competitive multiplayer, and provide for ranked matches.
Factions
Although the player can only play as the United States or Germany in the campaign mode, other factions are present in the game and can be played on R.U.S.E. online. All the factions include the United States, United Kingdom, Nazi Germany, Italy, France, and the Soviet Union. Each possesses a unique balance of strengths and weaknesses, which allows for more dynamic gameplay/strategy.
Ruses
R.U.S.E. employs a system of ruses that allow the player to fool or bluff the opponent. A total of ten or more ruses will be able to be used in the game. The ruses are divided into three different categories: those that reveal information (such as Decryption or the Spy Plan), those that hide information (such as Radio Silence or Camouflage Net), and those that allow for fake structures/units, designed to trick the enemy (the Decoy Offensive is an example of such a ruse).
Development
Features
The game supports multitouch screens and Playstation Move on the PS3 version. R.U.S.E. was originally going to use Ubisoft's permanent internet connection DRM, but this was removed in favour of Steamworks.
Visuel style
R.U.S.E. gameplay screenshotThe game possesses a unique visual style. Instead of the traditional grime and darkness of traditional World War II RTS games, R.U.S.E. has a bright, artistic view of the war. Examples of this can be found with the relative little grime of the units and the clear blue skies found in R.U.S.E.
In addition to its "pulp and clean" World War II view, the game engine displays the world in a highly scalable fashion, which helps contribute to a sense of an actual battlefield, from the perspective of the general or soldier.
Ещё видео!