We have our first partner ever and that is Exitlag! I use it to play in Asian servers lowering my ping by a lot, my ISP routing is bad, this is where Exitlag helps me.
If you wanna try it out here is the link: [ Ссылка ]
The Finals feels more complete now! Despite the fact that Embark Studios is not making any moves to combat cheating and ensure that everyone enjoys playing I continue to play this game, but I don't know how long yet. So here are my settings, to maximize your performance.
You can find when I am live here:
[ Ссылка ]
I grew up playing FPS games but had recently hit a rut, craving large maps, destructible environments, and gadget-heavy gameplay. Enter The Finals, Embark Studios’ objective-based FPS where nearly everything is destructible. It reignited my love for the genre, despite some notable flaws.
In The Finals’ main mode, Quick Cash, teams of three compete to locate a vault, grab its cash box, and deposit it at the cashout. Each deposit earns $10,000, with $20,000 needed to win. But the timer-based gameplay allows plenty of time for steals and counterplays, all narrated by game-show announcers Scotty and June. However, the mode’s pacing feels uneven, with defenders struggling to fend off multiple teams, and opportunistic "rat" strategies often prevailing. The game could benefit from mechanics that reward consistent success.
Maps in The Finals are diverse, offering unique layouts and gameplay. Seoul features a central tower and three segmented zones, while Vegas emphasizes compact casino interiors. Dynamic elements, like cranes and elevated cashouts, along with weather effects and random events like meteor showers, add endless replayability.
Players choose between three classes—light, medium, and heavy. Lights excel at mobility and stealth, wielding SMGs, grappling hooks, and glitch grenades, but are fragile and offer limited team utility. Mediums balance durability and speed, providing healing beams, recon abilities, turrets, and gadgets like jump pads and defibrillators for support-heavy play. Heavies are slow but tanky, equipped with flamethrowers, RPGs, and shields, capable of demolishing structures and controlling zones. While each archetype has its strengths, lights struggle to contribute meaningfully compared to the utility of mediums and the raw power of heavies.
Destructible environments set The Finals apart, enabling creative plays like collapsing buildings to access objectives or disrupt enemies. However, this chaos occasionally leads to frustration when paths to key locations are destroyed or players get stuck in deformed terrain. Environmental tools like goo, gas, and fire add further strategic depth, though the rock-paper-scissors mechanics can feel limiting without counters.
Progression unlocks weapons, gadgets, and cosmetics, but premium items and expiring battle passes can feel restrictive. Still, the game’s free-to-play model and occasional free rewards help balance accessibility. On the technical side, sound design and the synthwave soundtrack amplify the intensity of matches, creating an immersive experience.
In summary, The Finals blends large-scale destruction, class diversity, and dynamic maps into a chaotic yet exhilarating FPS. While balancing and progression systems need refinement, its creative gameplay and endless unpredictability make it a standout in the genre.
Chapters:
00:00 Intro
00:20 Best Settings
02:35 Round 1
05:52 Round 2
08:56 Final Round
11:30 Outro
#thefinals #reachthefinals #gaming
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