Use Lyra startup and in-game menus in your game.
We reuse the ActivatableWidgets from Lyra and couple them with a LyraUserFacingExperienceDefinition to make them available as menus during startup and in game. Bonus: We can reuse the extensive Lyra in game option menu that allows for keyboard remapping etc.
As always: This is a BluePrint only series, without any C++ coding.
00:00 - Start
00:01 - Exploring the info graphic
01:17 - The startup menu
09:38 - Modify the credits page
11:23 - The in-game menu
15:45 - End
Please refer to more information:
- the regarding webpage: [ Ссылка ]
- on the Infographic used in the video: [ Ссылка ]. This is an Epic concept ([ Ссылка ]) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- on my Discord channel: [ Ссылка ]
- on my Unreal Forum: [ Ссылка ]
- on Twitter: [ Ссылка ]
- all BluePrints are documented on blueprintUE to make copy/paste easier: [ Ссылка ]
- The repository (with all retargeted animations) can be found at [ Ссылка ]. How to use Git and keep this series always up to date for you is described here: [ Ссылка ]
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