Kyo is a wonderful and fast character in KOF 2K2 UM and it is necessary for any player to learn for him So I give you this offer...
Special Moves
This beefed up version of Kyo's Orochinagi features flames surrounding his body (which causes damage to the opponent upon contact) and a short range fire projectile traveling in-front of him when the fire strike is released. If timed correctly, the flames surrounding Kyo can eat fireballs, while the fire projectiles can override them and hit the opponent if close enough. When you charge the Orochinagi, Kyo can be hit before the fire strike is released. When fully charged there is not damage or distance increase to the range to the fire strike or the flames traveling in-front of him. The start-up compared to the original Orochinagi DM is the same but because the flames surround him immediately, it can give Kyo very quick shield against any attacks. You can even try to use the shield on your wake up if you briefly hold it, snuffing any meaty attacks (hops attacks might be safejumped). This SDM during its recovery is more safe than the original DM version because the flame projectiles push the opponent back a few distances. If you have the meter to use this super, be sure it's going to hit them in some form or fashion because if it misses, you will be without 3 stocks...
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KOF 2002UM - Nikolai-保力達 (Kyo Best Rounds)
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KOF 2002 Unlimited Match
Combos Kyo kof 2002 UM
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