We've succeeded in the past to make a bunch of little balls behave like a fluid, but can we now make them look like a fluid too? In this video we'll explore a few different techniques, and also attempt a simple simulation of foam and spray to liven things up!
Source Code
Available to everyone on 24/12/2024 (currently available on Patreon and Ko-Fi)
Support (and get early access to new videos and projects)
Patreon: [ Ссылка ]
Ko-Fi: [ Ссылка ]
Fluid Simulation Video
[ Ссылка ]
Resources
Screen Space Fluid Rendering: [ Ссылка ]
Foam, Spray and Bubbles: [ Ссылка ]
Reflections and Refractions: [ Ссылка ]
Music: [ Ссылка ]
Chapters:
0:00 Intro
0:27 Marching Cubes
05:58 Raymarching
10:40 Refract, Reflect, Fresnel
13:35 More Raymarching
18:28 A Simple Environment
20:40 Testing the Raymarched Fluid
25:03 Screen Space Technique: Depth Map
28:35 Simple Smoothing
33:42 Surface Smoothing
36:44 Rendering the Fluid
42:02 Spray, Foam, and Bubbles
55:12 Testing the Screen Space Fluid
57:22 Outro
Ещё видео!