A summary of how sounds get into video games. Providing a general overview with examples and explaining the basics of audio implementation.
Huge shoutout to Sam for the great interview!
Game Audio Learning Resources:
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Support us: Ko-fi.com/gameaudiolearning
If you have any questions contact me here: info@gameaudiolearning.com
Helpful learning sources for audio implementation:
Audio Middleware summary:
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How some of the most popular games used audio implementation:
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Wwise fundamentals:
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Wwise 101:
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Wwise 301:
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Audio Implementation Unity:
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Streaming Audio:
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Video clips used:
Shelter from the Storm - Ambient Rainy Scenes - Zelda: Breath of the Wild
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The Witcher 3: White Orchard Ambience [no music]
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Batman: Arkham Asylum - Medical Hall Ambiance (sparks, machines sounds, white noise)
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Welcome to Unreal Engine 5 Early Access
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Rooms and Portals Tutorial
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Wwise to Unreal Season 2 Ep3 Footstep Switches and Profiler
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Michael G Wagner
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Game Audio with Unity and Wwise Part 3: Position, Attenuation, and Profiling
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Cyberpunk 2077: From Real-Life Cars to In-Game Rides
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CYBERPUNK 2077 - Night Free Roam Gameplay (Ray Tracing 4K 60FPS ULTRA)
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Stop! You've violated the law!
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Mario Kart 7: Wii Maple Treeway [1080 HD]
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POKEMON SWORD Full Game Walkthrough Part 1 - No Commentary (PokemonSword Full Game) 2019
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03 Unity Basics Adding Footstep Sounds to Animations
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MetaSounds in UE5: From Miniguns to Music | Unreal Engine
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Frostbite: Implementing a Scripting Solution for Your Editor
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The Division 2 (Debug Build) Slapback Reflection Audio Demo
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Halo 3 - Anatomy Of A Game - Making Halo 3: Audio
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Dishonored 2 | Aramis Stilton quotes and heart comments
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Dishonored 2 Use Heart to Find Runes
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Fifa 21 Funny Commentary - Derek Rae gets ignored by Lee Dixon
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This glory kill synced perfectly with the music: Doom
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The Making of Horizon Zero Dawn
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Wwise Tour 2016 - Blizzard Overwatch (3 of 7) - A Clear Mix
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Switch Longplay [001] The Legend of Zelda Breath of the Wild (Part 1 of 11)
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14 Minutes of Monster Hunter World Gameplay - Gamescom 2017
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It's Always Sunny In Philadelphia: Oh No You Don't
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People In A Meeting · Free Stock Video
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The Outer Worlds - Systemic Splines for Audio design
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Support us: [ Ссылка ]
If you have any questions contact me here: contactgreglester@gmail.com
Special thanks to Jonny and Max without whom the quality of these videos wouldn't be possible!
#Audio Implementation #Sound Design
Timestamps:
00:00 - Intro
00:19 - What Is Audio Implementation?
00:49 - Interactive VS Linear Media
01:14 - Basic Concept
03:35 - Interview With Sam
05:47 - Interview Summary
06:27 - How Sounds Get Into Games
08:05 - Middleware vs Game Engine
09:00 - Why Implementation Matters
10:05 - Implementation Examples
11:07 - What We Want The Player To Hear
12:48 - Optimization
14:00 - Outer Worlds Example
14:29 - How To Learn More
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