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Introduction to De Boor’s algorithm with curves and surfaces in Maya
Model: RollerDerbyGirl by Sergi Caballer, available at sergicaballer.gumroad.com/l/fLAOI
Tags: Advanced Rigging, De Boor's Algorithm, Maya Rigging, Python in Maya, Maya API, 3D Rigging Techniques, Procedural Rigging, Splitting blendShape targets, SkinCluster weights, Ribbon module in Maya, Knot vectors, Spline curves, Transformation Matrices, Maya Python scripting, 3D Animation, Rigging Algorithms, Maya tutorials, Professional Rigging Techniques, 3D Application Algorithms, Maya curves and surfaces, Open Knot Vectors, Periodic Knot Vectors, Rigging Demonstration in Maya, Parametric Values in Maya, Python Functions for Maya, Rigging Efficiency, Advanced Maya Techniques, 3D Spline Curves, Rigging Modules, De Boor weights, BlendShape in Maya, SkinCluster in Maya, Rigging Joints, Maya Rigging Scripts, Spline Curve Mathematics, Maya Rigging Course, 3D Modeling, Maya Training, Rigging Skills Development, Procedural Animation
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