It’s a question that has plagued mankind for millennia. Is there anything more challenging than playing Halo 2 on Legendary with all skulls activated? There is, but it’s the wrong question. The real question is: Can You Beat Halo 2 Without Taking Any Damage?
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Can You Beat Halo 2 Without Taking Any Damage? (in text form)
The Armory is up first. It’s actually a waste of time to even be saying these words right now as there are no enemies in this level. Moving onto Cairo Station, we get our first enemy encounter. Use the barricades as cover and take advantage of the fact that Elites can’t look down, and you’ll be fine. 90 seconds into this level and we take damage for the first time. The good news is that reverting to the last checkpoint is instantaneous. In general, distance will be our friend throughout this run. The more space between us and an enemy, the better. It gives us a chance to dodge their gunfire and lets us survey the area to make sure it’s clear of enemies.
The other option is to overwhelm the Covenant forces with absurd amounts of lead. Dual-Wielding SMG’s are great for this. I’m not gonna talk about every enemy encounter. Most situations can be handled with a bit of caution and planning. The first bit that poses any sort of a challenge is when the Gunnery Sergeant dies. It’s where we face our first Red Elite. They are tougher and can take more damage than your standard Elite. Once I took out the blue Elite and lured the Red Elite down a flight of stairs, his death was assured.
If you rush in headfirst, the Drones later in the level can be a real annoyance. Sit back, pick them off from a distance, let the Marines do their thing, and it’ll be easy. Throw a few grenades onto the elevator below and you’re nearly finished. All that’s left is to reach the bomb. Lob every grenade you’ve got at the Elites guarding the bomb, take out the remaining enemies, and Cairo Station is complete.
Outskirts is next. Take the Sniper from Johnson, clear out the courtyard, fail to jump up out of bounds, wait around for more Covenant to arrive, kill them, then successfully jump onto a rooftop and a lot of this level is a breeze. Avoid the Covenant ship by running straight for the Ghost by the crashed Pelican. I tried several times to drive past all the enemies in the next area, but it never worked for me. If you saved the Sniper from earlier, it will be easy to kill the enemies in the area allowing you to move on. The Jackals and Elites guarding the entrance to the tunnel can actually be avoided by boosting right by them. The Ghost makes quick work of the enemies within, until you get your tushy blasted by a Warthog and kill yourself out of shame. The few Shadows you’ll encounter are significantly more annoying. Not really hard, just time consuming because they’re driving away from you while you’re shooting at them. One last encampment guards the entrance to the surface. Deal with them and you’re on to Metropolis.
I don’t think I need to explain how to traverse the bridge. You have a tank. You do tank things with it. I recommend using a Beam Rifle and a Shotgun inside the tunnel. A Beam Rifle also makes the next area easier. The Guass Hog is ridiculously powerful, but the Marine driving is unpredictable which isn’t great when there’s a Wraith and several Ghosts in a rather confined space. After about 10 minutes of trying to clear the area, I found out there was a Rocket Launcher on the ground. So, you know, use it. If your Guass Hog is still intact, it can come in handy in the next area. Position it in the back so that the Wraiths focus on people other than you. All that’s left is to clear the Scarab.
Can You Beat Halo 2 Without Taking Any Damage?
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