In this video, we setup the Vulkan buffers required to hold vertex and index data.
Kohi # 028: A Triangle! A Quad! (Vulkan Game Engine Series)
This video is part of a series where we make a game engine in C, using Vulkan. It is a tutorial-style game engine series where the Vulkan API is the primary graphics API used for rendering. OpenGL and DirectX may also eventually be added.
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#Vulkan #GameEngine #GameDev
Kohi # 028: A Triangle! A Quad! (Vulkan Game Engine Series)
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