Rules:
If you roll a servant at all, that is your only copy of the servant you are allowed to use. You may give them NP ups, but any copies after that servant’s death and/or after NP 5 must be discarded.
Servants must be discarded after they die, except for Mash who cannot die permanently.
Servants who die can either be burned or fed to Mash. They cannot be used again.
No money may be spent on the nuzlocke account.
Supports must be chosen (where applicable) from story supports.
Deaths while grinding do not count. Deaths while playing interludes and story missions are the ones that matter. Anything else does not count.
If a support character dies, that does NOT forbid you from picking them again as a support.
If all the servants in Chaldea are defeated except Mash, the game ends and the nuzlocke is over.
Servants with Battle Continuation and similar skills may be allowed to survive up to the number of times their guts naturally allow. Bersercu may survive twice, Herc may survive four times, Nero may survive three times and Nitocris may survive once.
If a servant has Intuition, flip a coin. Heads means they survive, Tails means they die.
If a servant has Mind’s Eye (True) and dies, they may discard a different servant instead of themselves ONE time. That servant is functionally dead.
If a servant has Mind’s Eye (Fake) and dies, they may flip a coin. If Heads, they may discard a different servant instead of themselves. If Tails, they are still discarded.
If a servant has Protection From Arrows, any death from an Archer-class character is null.
If a servant has Protection From The Wind, any death from a Caster-class character is null.
If a servant has Disengage, you may retreat your party before a mission ends once per character with the ability. Otherwise, you must finish any fight that you start.
If you choose a friend support, it must be of a randomized class. No refreshes.
Courtesy of: BlueDrakmaVA's Nuzlocke Playthrough [ Ссылка ]
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[ Ссылка ]
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