In the sixth video on running the 5E D&D adventure Icewind Dale: Rime of the Frostmaiden, we go over how to establish a loose structure for Chapter 1: Ten-Towns that'll make the adventure flow smoother and preparation easier.
0:00 Introduction
0:32 Why Do We Need a Structure?
1:50 Goals for Chapter 1: Ten-Towns
2:50 Towns to Prioritize
4:10 Where to Start the Adventure?
4:45 North-Western Ten-Towns
5:45 Getting to Caer-Konig
6:30 Caer-Konig, Caer-Dineval, &Easthaven
7:35 Summary & Flowchart
8:40 Conclusion & Coming up next
Complete DM's Resources for Icewind Dale: Rime of the Frostmaiden:
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Rime of the Frostmaiden Map Pack
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