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In this three part episode of Game Maker's Toolkit, I will be looking at the shifting design of the three major Dead Space games. A new episode will be available each week.
Games shown in this episode (in order of appearance):
Burnout Revenge (Criterion Games, 2005)
FIFA 07 (EA Canada, 2006)
Superman Returns (EA Tiburon, 2006)
Mirror's Edge (EA DICE, 2008)
Skate (EA Blackbox, 2007)
The Saboteur (Pandemic Studios, 2009)
Rock Band 3 (Harmonix, 2010)
Crysis (Crytek, 2007)
Brutal Legend (Double Fine Productions, 2009)
Mass Effect (Bioware, 2007)
The Godfather (EA Redwood Shores, 2006)
MySims (EA Redwood Shores, 2007)
Dead Space (EA Redwood Shores, 2008)
Dead Space 2 (Visceral Games, 2011)
Dead Space 3 (Visceral Games, 2013)
Resident Evil 4 (Capcom Production Studio 4, 2005)
Binary Domain (Sega, 2012)
Alien: Isolation (The Creative Assembly, 2014)
Music used in this episode:
The Bridge of Many Sides (Lara Croft GO)
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