This is a video guide on Ed's combos and combo structure.
As of the second S2 balance patch, some routes no longer function:
- cLK no longer counter-hit combos into another cLK
-The level 2 combos (such as the DI combo) that use cLK as a frame-kill no longer work as cLK has been given an extra frame of recovery on whiff.
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0:00:00 Introduction
0:02:42 sLP and cLP starters
0:23:36 sLK and cLK starters
0:32:15 drive reversal punishes
0:33:40 more cLK starters
0:34:43 sMP starters
0:47:01 cMP starters
0:55:00 sMK starters
0:58:49 cMK starters
1:06:30 sHP starters
1:26:52 sHK starters
1:34:03 cHK starters
1:37:35 fHP starters
1:39:26 jMK starters
1:40:29 jHK starters
1:41:56 Uncharged light and medium flicker starters
1:47:05 Reversal punishes
1:51:22 Uncharged anti-air heavy flicker conversions
1:52:21 Charged ground flicker starters
1:54:21 Charged anti-air snatcher starters
1:55:27 Light and OD blitz starters
1:58:16 Charged heavy punch (psycho knuckle) starters
2:03:33 Drive Impact punishes
2:07:14 Drive Impact wallsplat combos
2:08:52 Level 2 combos (standard)
2:15:42 Level 2 gapless chip blockstring against burnout
2:16:55 Level 2 auto-timed medium blitz combos
2:22:15 Level 2 (dream) delayed heavy blitz execution explanation
2:26:22 Level 2 (dream) delayed heavy blitz combos
2:37:49 Spark conversion combos in neutral
2:40:13 Light upper anti-air conversion combos
2:43:30 Conclusion
Ещё видео!