In this video I add a basic dodge montage to the sandbox character.
UE5.5 Version: [ Ссылка ]
UEFN Dodge Anim: [ Ссылка ]
**This dodge will break if it is interrupted by another montage because it relies on the EndDodge notify to set dodging back to false. (i.e. Traversal Action) So you can either set dodging to be false at the end of the Try Traversal Action custom event (and other montages you have created) OR instead of using the simple 'play anim montage' node use the 'Play Montage' node instead. You will know you're using the right node because it will have an 'interrupted' execution pin on the return side of the node. You can create a small delay node off of the interruption pin (about .5 sec) and then off of that delay node recreate the code we created off of the EndDodge notify inside of the Animation Blue Print(set dodge to false, reset strafing etc), sorry for the over-site.
#unrealenginetutorial #unrealengine5 #indiegamedev
Ещё видео!