Hey everyone!
In this 'SECURE saving with Encryption in Godot 4!' video, I'll show you how to create a Save and Load system (with encryption) in Godot 4!
This video was recorded in Godot v4.1.1, and is updated from 3.x to use the newer File Access class.
Like always, if you have any optimization suggestions, or things you'd like to share with the community, please leave a comment! :)
Thanks for watching, hope you have a great week! :)
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Timestamps:
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0:00 Intro
0:51 Security Notes
1:57 Setting up the Script
5:27 Player Data Resource
6:50 Ready Function
7:32 Save Data Function
10:30 Load Data Function
14:13 Testing with Buttons
15:57 More Security Notes
17:44 Outro, thanks for watching!
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