🛒🎮Wishlist our new indie game for launch discount on Steam: [ Ссылка ]
🎥In this episode we discuss how we found that most puzzles were slowing down the gameplay. Our playtesters preferred the fun, fast-paced sections, so, we reworked the core mechanics to focus on fast-paced platforming, intense combat, and non-stop fun!
At this point, we are about a year and a half into the development of our indie game. We're still working with placeholder art for most of the screens and playtesting is key in making sure the game is fun. If we have to make some changes, we'll do it!
👉 Want to know more about how we're developing our indie game? [ Ссылка ]
📖This is the fifth episode in the Dev Diary series following the development of our new indie game, Nanuka: Secret of the Shattering Moon. It's a 2D action platformer set in a vibrant world full of fun and quirkiness, entirely hand-drawn and hand-animated in pixel art, inspired by 90s animation.
🔔🎬If you enjoy the episode, consider subscribing and watching the other videos on our channel!
📅 Content Highlights:
00:00 Intro
00:22 About Nanuka: Secret of the Shattering Moon
00:46 Less puzzles, more action
01:29 A silly idea: biscuits and tea for a timing based puzzle
02:44 Implementing a new level: the Snow Village
03:14 Implementing a rotating platform
03:32 Playtesting the game
03:53 The changes we made to platforming
04:47 Changes to the combat mechanics
05:19 Implementing the ending of the tea house level
05:34 Mushroom village: a level we scrapped
06:10 Bloopers
🎵🎧Special thanks to Robyn Powell for composing the fantastic music for Nanuka’s adventure. Enjoy snippets of her work as background tracks in this video. Stay tuned for more!
👍🔔If you enjoyed the episode, please like and subscribe to stay updated on our latest releases! We share monthly devlogs featuring interviews and insights into our development journey of Nanuka: Secret of the Shattering Moon, including artwork, early sketches, anecdotes, and more.
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Website: www.outofthebit.com
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