In this playthrough of E:R we will be playing as a persuasive buffing Flagbearer. We will also be female to experience all the unique dialogues in the game. I will try to get as close to 100% completion as possible and go through all dialogues.
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Expeditions: Rome is a tactical role-playing game developed by Logic Artists and published by THQ Nordic. It is the third game in the Expeditions series, which also includes Expeditions: Conquistador and Expeditions: Viking. It was released for Windows on January 20, 2022. The game is an RPG that combines gameplay in local, tactical battles with other types. In the game, the player controls a legatus who investigates the death of her father and travels throughout the Roman Republic and nearby nations as they expand Roman influence across the world.
In Expeditions: Rome, the player controls a legate in the later years of the Roman Republic. Real historical figures like Cicero, Julius Caesar, and Cato appear in the plot, although the game takes historical licenses with these people; the presence of the player character dramatically alters the path of Roman history throughout by her actions (and her existence). After the death of her father from unknown political opponents, the player character flees to the armies of Consul Lucullus during the Third Mithridatic War. Lucullus is a family friend, who helps the player join a legion -- which she then takes command of in campaigns across regions in Asia-Minor, Africa, and Gaul.
Each campaign region is a different "Act" inside of the game. The player must scout each region's sectors, where they can encounter resources that they need to grow their army, story decisions, or military strongpoints they need to conquer. The game is split into two different kinds of battle systems: legionary battles and story missions that generally take place in turn-based combat settings. In the legionary battles, the player assigns a Centurion to lead the attack, and can prepare the army before the battle to raise the odds of victory. Cards are drawn during combat which affect the likelihood of success. In story battles, the player takes turns controlling a small squad of characters that they use to move around a battlefield and defeat an enemy. Players are also responsible for managing their legion's camp, which can help them have better outcomes during legionary combat. Story-based battles often have objectives outside of defeating all enemies and sometimes can be won without engaging in combat; in one instance, a mission requires the player to quickly steal an Olympic trophy.
There are no NFT's of any kind in this game.
00:00 Intro
00:35 Travel to Docks
01:30 High Ground
07:35 Make A Decision
09:10 Burn Boats
14:30 Back Home
19:05 Practice Battle
29:10 Narrow Passage
46:40 Aftermath
49:45 Command
1:03:45 Outro
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