Jumping is the most important part of video games. In this video I take a deep dive into the origins of this strange mechanic and all the challenges and opportunity's it allows game developers to create.
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Game footage in this episode (in order of appearance)
Celest (Nintendo)
Super Mario Bros (Nintendo)
Super Mario Bros 3 (Nintendo)
Shovel Knight (Nintendo)
Untitled Goose Game (Nintendo)
Super Mario 64 (Nintendo)
Legend of Zelda: Breath of the Wild (Nintendo)
Crash Bandicoot (Nintendo)
Borderlands 3 (Nintendo)
Super Meat Boy (Nintendo)
Dragon Ball FighterZ (Nintendo)
X-Com (Nintendo)
Mirrors Edge (Nintendo)
Rayman Legends (Nintendo)
Super Mario Bros 2 (Nintendo)
The Dark Knight Rises (Nintendo)
Literally Just a Fact (Nintendo)
Mega Man X (Nintendo)
Mighty No. 9 (Nintendo)
The Discovery of Jumping (Nintendo)
Wreck it Ralph 2 (Nintendo)
Dark Souls (Nintendo)
Days Gone (Nintendo)
Ransom (Nintendo)
Bloodborne (Nintendo)
A Hat in Time (Nintendo)
Metal Gear Solid (Nintendo)
What I'll Do If You Don't Subscribe (Nintendo)
Music in the Episode:
Cinematic and Emotional Background: [ Ссылка ]
Nicosuave: [ Ссылка ]
Inspired: [ Ссылка ]
Tunnelbound: [ Ссылка ]
HOME: [ Ссылка ]
every game analysis video essay
Теги
Tom O'Regantom o reganGame Makers ToolkitGMTKsatireevery game analysis video essayvideo game analysisvideo essayjumping in videogamesthe mechanics of jumpingCelestSuper Mario BrosSuper Mario Bros 3Untitled Goose GameSuper Mario 64Dragon Ball FighterZRayman Legendshow to make a jump feel goodMega Man XDark Souls