In Part 1 of this short 3-Part series, I discuss the ever important topic of Attenuation and Spatialization. This is a MUST LEARN topic for any one who considers themself a sound designer or specifically a technical audio designer.
On the surface, it seems complex, but in reality it’s a very simple concept! Let me demystify it for you right now!
I will hook up some simple "Fire" audio assets in Epic Games, Unreal Engine 5.1 and show you some real-world practical applications of this extremely powerful feature.
This next generation audio system is a must for game audio programmers, sound designers and composers for the future!
#unrealengine5 #metasounds #synthesis #gameaudio #metasoundsbasics #gamemusic #spatialization #attenuation
Enjoy
00:00 Intro
00:46 Attenuation Explained
01:50 Demo
03:11 The Process
03:52 Create Sound Attenuation Profile
04:30 Assigning Attenuation Settings
06:06 Curves for Attenuation
08:15 Conclusion
#UnrealEngine #MetaSounds #GameAudio #Tutorial #GameDev #SoundDesign #MusicComposition #GenerativeMusic
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I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
C++ Entry Level Certified Programmer and WWISE Certified.
Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people—including out-of-home viewers—across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.
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