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GMTK's game history series Design Icons takes a trip to the UK, to see how the early British games business started as a cottage industry of bedroom coders
Sources
[1] November 1984 | CVG
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[2] Interview: CCP on the Freedoms of EVE Online | Gamasutra
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[3] The forgotten interview with Chris Roberts | Paul Dean
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[4] No Man's Sky creator: 'We wanted to build a universe' | The Guardian
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[5] The Replay Interviews: Gary Penn | Gamasutra
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[6] January 1984 | CVG
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[7] March 1985 | CVG
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[8] Commercial Breaks - The Battle For Santa's Software | BBC (Archived on YouTube)
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[9] Geeks who rocked the world: Documentary looks back at origins of the computer-games industry | The Independent
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[10] Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly | Nintendo Life
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Find out more
From Bedrooms to Billions | Steam
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Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry | Wired
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How British video games became a billion pound industry | BBC
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Bandersnatch: The game that killed a company and inspired a Black Mirror episode
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The Complete History of DMA Design | Mike Dailly
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Credits
Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Ending Music from Robocop on Spectrum
Other Music by Lee Rosevere ([ Ссылка ])
Black Mirror: Bandersnatch © Netflix
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Contribute translated subtitles - [ Ссылка ]
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