The film showcases a scene rendered using my custom engine with Vulkan API. Implemented techniques include PBR (Physically Based Rendering) lighting, Physical Based Bloom, a particle system with GPU-based physics, a skybox, deferred rendering with subpasses, and parallax mapping, and multisampling. To optimize computation time, secondary command buffers were utilized.
The total number of particles in the scene is 1024 * 10240
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