Oh my Gaaaawd it's a 5 minute Kimberly guide! I go over combos, mixups, and how to play the character to get you into Street Fighter 6 faster.
Tiger Knee Definition - [ Ссылка ]
UPDATE: Now with time stamps
0:00 Intro
0:04 Normals
1:18 Unique Normals/Target Combos
2:22 Special Moves
4:03 Bomb Setplay
4:42 Combos (Drive Impact & Swag)
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LP = Light Punch
MP = Medium Punch
HP = Hard Punch
LK = Light Kick
MK = Medium Kick
HK = Hard Kick
P = Any Punch
K = Any Kick
PP/KK = OD Version
S. = Standing
C. = Crouching
J. = Jumping
D = Down
U = Up
F = Forward
B = Back
CH = Counter hit
PC = Punish Counter
LVL1, LVL2, LVL3 = Super Arts
QCF = Quarter Circle Forward / Down, Down-Forward, Forward
QCB = Quarter Circle Back / Down, Down-Back, Back
HCB = Half Circle Back / Forward To Down To Back
HCF = Half Circle Forward / Back To Down To Back
DP = Dragon Punch Motion = Forward, Down, Down-Forward
DI = Drive Impact
DR = Drive Rush
xx = Cancel
/ = Means "Or"
+ = Same time
- = Target Combo & Arrows = Move Followup
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