Monsters & Memories is a MMORPG in development that wants to be a new old school classic spirited MMO and today I want to tell you everything we know about it so far, enjoy!
Monsters & Memories is a new MMORPG being developed to be a niche, smaller budget indie MMO that is self-aware of their budgt and what they can produce in a timely manner. They are creating a Classic Fantasy MMO akin to games such as EverQuest or likely a lot in common with Project Gorgon in production value if truth be told.
Because their view and scope of the project is extremely realistic, I do belive this is one to look out for if you want that classically spirited MMORPG itch scratched.
They are going for a low polygon, hand-painted miniature type of look to their graphic stle that looks much akin to artwork from old DnD books. Monsters & Memories wants the nostalgia to hit you hard, as they feel that the timelessness of these classic MMORPGs will hold it through and there is quite a bit to be said about that philosophy for so many of us. This isn't to say it should RUN at low frames per second or seem low quality, but they want to leave a bit for the imagination to fill in the blanks. And having this kind of scope on their development really makes this feel like an accomplishable project.
The world itself they want to be unique but still feel familiar with classic tropes of races and classes that any fantasy MMO fan would love. Monsters & Memories also want to pay homage to the classic MMORPG combat as you would expect from classic era MMOs, with slower progression, taking longer to level up and spending time in areas as opposed to breezing through them so fast you never respect them.
The activities and challenge of the game is set to be a single group type adventures, making finding friends relevant but that isn't to say you CAN'T solo, but they do mention that even those type of activities should tie into communal purposes.
They mention the world and the starting city designs to focus on longevity, and the world being a place that has ever-changing content and NPC behaviors. They plan for the world of Monsters & Memories to have seasons, factions and lore and story that invokes mystery and discovery.
They are using the Unity engine due to the speed that they can get the game created, but it's worth mentioning that they say their server has been rewritten from scratch.
The races we know of so far in Monsters & Memories are teh Deep Dwarves, Deep Elves, Deep Gnomes, Dwarves, Gnomes, Goblins, Halflings, High Elves, Humans, Ogres, Trolls and Wood Elves. So right in line with EverQuest or other fantasy MMOs.
The classes available are the Archer, Bard, Cleric, Druid, Elementalist, Enchanter, Fighter, Inquisitor, Monk, Necromancer, Paladin, Rogue, Ranger, Shadowknight, Shaman, Spellblade, Warden and Wizard. With 18 classes, you shouldn't be want for options.
They also talk about wanting the world of Monsters & Memories to be as open and public and shared as possible, and avoiding instancing unless there are specific reasons where instancing is the only solution to a problem. So it sounds like public dungeons are a definite go and I'm all about that life.
When asked about Raiding they said that the development is focused on single group content in order to address the common cases of what to do with solo and grouped players instead of encouraging multigrouping or raid based progression.
And as far as soloing goes, they say that it is possible but the classes are dependant upon one another so the content is tuned with groups of 2 or 3-6 people. However, as we all know in these type of classic MMO worlds, you can always kill easier mobs for those times you just want to be a loner.
As far as world size they adon't go into specifics but do say they are developing an overworld, underworld and alternate planes of reality, heavens and all with plenty of history. However, their "proof of concept" is roughly 3-5 zones in a specific area on the western coastal desert region called Night Harbor. Depending on how this goes will drive the scope of the rest of the game to launch.
When asked why they went with zones, they replied that they just felt that zones match the kind of game they want to make, I'm sure this has a lot to do with the classic MMOs of the past such as EverQuest, but Monsters & Memories developers say they really do like that zone line kind of run with a train chasing you, hoofing it with a few hit points left and saved by the zone line kind of gameplay.
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