We’ll sculpt a grotesque screaming man with Zbrush, working with a demo head as our base mesh. This tutorial is meant for complete beginners, and we’ll keep the approach simple so we can hopefully demystify the program some. We’ll cover: setting up visual references, masking, moving, scaling, polygroups, subtools, dynamesh, my favorite sculpting brushes, and a basic way of exporting a model.
To download the reference images and base OBJ, please complete this form: [ Ссылка ]
0:00 - Introduction
0:31 - Lightbox for project templates
0:57 - Camera controls
1:30 - Importance of visual references
1:55 - Midjourney prompt
2:53 - PureRef for displaying images
4:23 - Wacom tablet
4:54 - Symmetry
5:23 - Fixing darkened model with V key
5:43 - Masking, smoothing hair from model
7:46 - Saving
8:17 - Undo and undo history
9:13 - Reorienting model with axis controls
10:04 - Dynamic Solo and Subtools for isolating parts
11:18 - Display properties and mesh visibility
11:35 - Polygroups
13:34 - Moving parts to new subtools
13:52 - Separating the upper and lower teeth
16:18 - General-to-specific sculpting approach
16:30 - Trimming shoulders away with select rect/ select lasso
18:08 - Masking and rotating parts of the model
19:55 - Masking with select lasso / opening the mouth
22:25 - Moving the teeth
23:32 - Rotating the eyes
23:51 - Adding hair with a new subtool
24:57 - Mirror and weld symmetry for hair
26:15 - Adjusting hair shape with move brush
26:50 - Back-face masking
28:19 - Auto-masking by polygroup
29:00 - Dynamesh introduction
31:17 - Close holes
32:05 - Smoothing model
33:25 - Flatten, trim dynamic, and hard polish brushes
34:20 - Inflate brush
34:35 - Sculpting hair with clay buildup and move brushes
37:47 - Using dam standard brush for hair
39:00 - Using Sculptris mode with snake hook brush
41:04 - Importing and positioning a base for the sculpture
43:03 - Timelapse of detail sculpting
57:15 - Preparing to break symmetry
57:30 - Merging subtools
57:45 - Posing/ breaking symmetry of model
1:01:36 - Splitting tongue from teeth
1:02:49 - Making back of mouth deeper
1:05:21 - Preparing to export the model
1:05:40 - Merging subtools / fixing flipped normals
1:07:00 - Decimation master to reduce face count
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