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This is the 57th episode of my new tutorial series on Action RPG game using Gameplay Ability System. Gameplay ability system (GAS) is a framework introduced by epic games that is designed to support a data driven gameplay programming architecture.
Today we are going to implement an evade system to avoid non blockable attacks for the melee combat system we have implemented. AS you know, the non blockable attacks cannot be blocked by a shield. So, the player will have to evade the non blockable attacks. Initially we will implement the evade mechanism when the player press evade input, the player character will quickly step aside from zone where player can get hit from the oncoming attack. Evade system will be implemented as a gameplay ability.
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Action RPG series with gameplay ability system:
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Unreal Engine 5 Evade Melee Attacks - Action RPG #57
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codelikemeunrealengine tutorialunreal engine 5 melee combat npcunreal engine 5 melee combat aiunreal engine 5 evadeunreal engine 5 evade non blockable attacksunreal engine 5 dodge attacksunreal engine 5 melee combat evadeunreal engine 5 sword and shield evadeunreal engine 5 evade attacksue5 melee combat npcue5 melee combat aiue5 evadeue5 evade non blockable attacksue5 dodge attacksue5 melee combat evadeue5 sword and shield evadeue5 evade attacks