#starwars
#respawn
#electronicarts
STAR WARS Jedi Survivor - Jedi Grandmaster Difficulty
CERE VS DARTH VADER Fight with FULL CUTSCENE
Star Wars Jedi: Survivor maintains many of the gameplay elements from its predecessor with new gameplay elements added. In the lightsaber combat, there are five "fully realized" stances in the game that Cal Kestis can use according to game director Stig Asmussen.
The single blade and double blade lightsaber stances return from Fallen Order while the special dual-wield single blade attack from Fallen Order is expanded into its own fully playable lightsaber stance. The dual-wield stance was intended to be a fully playable stance in Fallen Order but Respawn did not have enough time to finish it before release so it was changed to be a special attack. A brand new, heavier Kylo Ren-style crossguard lightsaber stance is added that requires more confidence to use due to longer timing windows in blocking and parrying enemy attacks.[4] The second new stance is the blaster stance which allows the player to use a lightsaber and blaster combo for both close and ranged attacks.
These different stances are designed to be used to combat specific types of enemies which Asmussen says will make the player "figure out what the best weapon of choice is".A new Force stasis ability, similar to the one used by Kylo Ren in The Force Awakens, allows the player to freeze enemies and blaster bolts in mid-air..
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