Panel discussion from OARC's 3rd State of the AR Cloud Symposium
Spatial computing, sensory data, artificial intelligence, and innovative input devices are creating opportunities that make the world more accessible to people differently-abled. Much of this work will also enhance the overall human experience for everyone. As interfaces move from flat 2D screens and out into the real world, designers and researchers are using virtual and augmented technologies to develop alternative modes of sensory input to compensate for various forms of disabilities.
Join us as we look at the fundamental differences that spatial computing opens up for interacting with the world and each other. Together we will explore solutions that are available now and what’s possible for the future.
Innovation demands being bold and a willingness to risk failure. This panel will be shot live from a Magic Leap headset in beautiful downtown Culver City at Phase Two--bringing together our panel and tech crew virtually, but live, from Florida to California across the Pacific Ocean to Tokyo all inside Spatial.io, a mixed reality conferencing app that is cross-platform compatible.
Panelists
Brain Schwab, former Director, Interaction Lab at Magic Leap
[ Ссылка ]...
Thomas Logan, XR Accessibility Consultant at Equal Entry
Caitlin Krause, Experience Designer, Learning & Leadership Architect at MindWise
Yuhang Zhao, Postdoctoral Researcher at Cornell Tech
Moderated by:
Suzan Oslin, eXperience aRchitect, UXXR.design
#openarcloud #arcloud #spatialweb #spatialcomputing #accessibledesign #vr #ar #mr #xr #virtualreality #augmentedreality #mixedreality #extendedreality #usabilty #userexperiece #ux #uxxr #hci #humandcentereddesign
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