Here's our First Look at Tier VII Premium French cruiser Toulon. Toulon introduces the "supercruiser" concept of big ol' 12-inch guns down to Tier VII, where previously only Graf Spee had been this kind of threat (and a mediocre one at that). Toulon is a very different ship from Graf Spee, however, and is a precursor for what we will see with the French cruiser split starting at Tier VIII. Let's dive in and see what she has to offer and speculate on how she'll fit in and play.
FROM WARGAMING:
Hit points – 42500. Plating - 16 mm. Fires duration: 60 s.
Main battery - 2x4 305 mm. Firing range - 16.8 km.
Maximum HE shell damage – 4050. HE shell armor penetration - 51 mm. Chance to cause fire – 17%. HE initial velocity - 905 m/s.
Maximum AP shell damage - 8000. AP initial velocity - 798 m/s.
Reload time - 28.0 s. 180 degree turn time - 40.0 s. Maximum dispersion - 189 м. Sigma – 1.90.
Secondary Armament:
2x3 155.0 mm, range - 6.3 km.
Maximum HE shell damage – 2200. Chance to cause fire – 11%. HE initial velocity - 870 m/s
6x2 100.0 mm, range - 6.3 km.
Maximum HE shell damage – 1400. Chance to cause fire – 6%. HE initial velocity - 780 m/s
AA defense: 18x2 25.0 mm., 8x2 37.0 mm., 6x2 100.0 mm.
AA defense short-range: continuous damage per second - 238, hit probability - 85 %, action zone - 2.5 km;
AA defense mid-range: continuous damage per second - 35, hit probability - 90 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 56, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 2, damage within an explosion - 1120, action zone 3.5 - 5.8 km.
Maximum speed - 30.0 kt. Turning circle radius - 710 m. Rudder shift time – 11.5 s. Surface detectability – 11.5 km. Air detectability – 7.9 km. Detectability after firing main guns in smoke – 8.8 km.
Available consumables:
1 slot - Damage Control Party;
2 slot - Hydroacoustic Search / Defensive AA Fire;
3 slot - Fighter;
4 slot - Main Battery Reload Booster;
5 slot - Repair Party (Duration time 28 s; HP per second 212.5; Reload time 80 s; Charges 3)
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
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