In this tutorial, we'll explore using Lyra Animation and the basic implementation of Locomotion using threaded safe update animations and animation layers.
Lyra uses the Blueprint Thread Safe Update Animation function and the Anim Node function to achieve a thread-safe implementation.
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Timestamps ►
00:00 - Introduction
00:17 - Creating a new animation blueprint
00:30 - Creating a new animation layer Interface
01:15 - Creating Linked Layered BP
02:05 - Creating State Machine on Base Locomotion
02:40 - Setup Idle Animation Function
03:40 - Creating Idle Animation Function On Update
05:35 - Creating Unarmed Linked AnimBP
06:35 - Creating Crouch Idle State Machines
07:10 - Creating Crouch Idle Animation Function
08:35 - Creating ThreadSafe Update Anim Function
10:10 - Creating Character State Function
14:40 - Setup Function On ThreadSafe Function
14:50 - Setup Crouch State
18:10 - Setup Crouch Enter And Exit Animation
19:50 - Setup Animation On Unarmed AnimBP
20:00 - Setup Crouch Input And Function On Character BP
22:55 - Final Result
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