Edit (4-15-22): For FEZ's 10th anniversary on the 13th, Phil Fish gave an interview to Eurogamer. This was an unusual event considering Phil's departure from the games industry in the mid 2010s, and he decided to give an interesting answer when talking about the Monolith. Speaking on the community brute force, he said:
"The way they got around to solving it was way more interesting and satisfying than what we had originally intended for it."
There's already been some discussion about what exactly this could mean. Maybe Polytron intended for there to be an ARG started some time after the game's release, but decided against it since the solution had already gotten out. But this quote does seem to imply an "intended solution," and whether or not we'll ever see what that solution was, or if it's still hidden somewhere, is something we may never know. Regardless, I don't think my arguments in this video are invalidated by this revelation, as I don't factor author intention into my analysis at all. But, under my interpretation of the game, combined with this new quote from Phil, this makes FEZ an accident. And in some ways, that's just as beautiful as a thoroughly planned experience. I love this game, and I hope we can keep the discussion alive for another 10 years after this.
Sources:
FEZ Dropbox: [ Ссылка ]
r/Fez: [ Ссылка ]
Soundtrack: [ Ссылка ]
Soundtrack Image Gallery: [ Ссылка ]
Some Reddit/GameFaqs Posts:
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Also, a minor correction: The cube net mentioned in the classroom numbers segment is actually the schematic for the number cube artifact, and has nothing to do with the classroom numbers.
You can also follow me on Instagram @cheddarreviews (Despite what the credits say) (I also don't post anymore)
0:00 - Intro
5:14 - Layers
20:14 - Unsolvable
26:52 - Interpretation
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