In this video, I showcase the Token Lighting features that were introduced with Fantasy Grounds Unity 4.1 in May of 2021. This video is the second in a two part series, and covers dealing with Token Lighting from the Player’s point of view.
To learn more about token lighting itself itself, as well as see what a DM’s point of view looks like for this feature, I recommend watching the following video:
► Tutorial - Token Lighting - Introduction & DM Options - [ Ссылка ]
Table of Contents:
00:00- Introduction
00:49 - The Candle Effect
03:14 - The Torch Effect
05:21 - The Lamp & Lantern Effects
06:36 - The Light & Darkness Spells
09:54 - Custom Light Effects & Behaviours
12:31 - Conclusion
13:12 - Outro
This video uses the following resources to provide the information associated with the class:
The Lost Mine of Phandelver:
► Wizards of the Coast Information Site -
[ Ссылка ]
► Fantasy Grounds Store -
[ Ссылка ]
► Steam Store -
[ Ссылка ]
Fantasy Grounds Resources:
► Fantasy Grounds Effects Wiki - [ Ссылка ]
► Fantasy Grounds Token Lighting Wiki - [ Ссылка ]
Fantasy Grounds Unity is owned and copyrighted by Smiteworks USA, LLC.
► Smiteworks USA, LLC - [ Ссылка ]
► Fantasy Grounds Unity - [ Ссылка ]
Dungeons & Dragons is owned and copyrighted by Wizards of the Coast
► Wizards of the Coast Company - [ Ссылка ]
► Dungeons & Dragons Website - [ Ссылка ]
Follow Me On:
► Twitter - [ Ссылка ]
► Facebook Page - [ Ссылка ]
Ещё видео!