In this video I go in-depth on every single field modification decision in the game, and ideally I'll help you avoid the some of the noob-traps that become apparent once you get into the nitty-gritty of how the mechanics behind the choices work. Some choices are harder and debatable, but far too many are definite, "always pick this" choices, which indicate poorly balanced choices. Some of the most powerful stats available for modification with Field Mods are aiming circle size, top speed and reverse speed, so reducing those critical stats had better be worth the trade-off (hint: normally it isn't). Did I miss something? Do you disagree with some of my choices? Let me know in the comments.
Buy me a beer here:
[ Ссылка ]
BOOP2 for the NA folks:
[ Ссылка ]
BOOPS EU clan:
[ Ссылка ]
BOOPS Asia clan:
[ Ссылка ]
Join my Discord!
[ Ссылка ]
Music: StreamBeats by Harris Heller
Contents:
00:00 - Intro
00:27 - Artillery
02:41 - Tank Destroyers
09:47 - Heavy Tanks
15:10 - Medium Tanks
23:00 - Light Tanks
27:14 - Outro
Ещё видео!