I describe a problem with Destiny's canon that holds storytelling back, creating awkward or dissonant narrative moments.
Join this channel to get early access to videos, exclusive bonus videos, a discord role and more: [ Ссылка ]
Join my discord: [ Ссылка ]
There’s a moment at the climax of Destiny 2’s Final Shape expansion that’s been widely praised and I share those praises. (Show snippet of ghost sacrifice) However I think it’s also emblematic of a wider problem with the game’s narrative canon. To unpack why, we need to explore the theory behind games as a narrative medium and why game developers tell stories in the ways they do. Spoilers for the final shape and every story that precedes it.
Destiny's Duality of Light and Darkness [ Ссылка ]
Climax - 0:00
Ludonarrative dissonance 0:25
Player Action as Canon - 10:30
Ghost’s Manipulation - 14:22
Ghost’s Sacrifice - 19:01
Denouement - 23:31
Outro - 24:40
Ещё видео!