In this video I show you how I implemented the (floodfill) lighting system. Smooth lighting in particular ended up causing me some trouble with the rendering technique from [ Ссылка ] for voxel models which meant I had to make some sacrifices.
I also fixed the last bug from the volumetric fog video, allowing me to record a much cleaner scene of the foggy forest.
- Discord: [ Ссылка ]
- Github: [ Ссылка ]
Cubyz is an open source voxel sandbox game.
Cubyz will be updated every couple months.
Resources for Floodfill Lighting:
Seed of Andromeda(Ben Arnold):
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
AnotherCraft(master thesis project by Danol):
[ Ссылка ]
[ Ссылка ]
Low level Gamedev:
[ Ссылка ]
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Final for each:
[ Ссылка ]
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Games with Gabe:
[ Ссылка ]
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jdh:
[ Ссылка ]
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0fps:
[ Ссылка ]
0:00 Intro
0:12 near plane clipping → flicker-free fog
0:35 Floodfill Lighting
1:05 Smooth Lighting
1:35 Voxel Models :(
2:01 A Solution?
2:49 It's ugly
2:55 Sacrifice
4:48 Anisotropic Filtering
5:07 Lighting Showcase
5:38 So many bugs
5:52 Channel Growth (1 secret) and more bugs
7:52 End
Music: None :(
#devlog #gamedev #voxel
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