In this talk, Tanglewood Games will present how to add extra functionality to the Unreal Editor by leveraging its existing framework, enabling the creation of tools that feel native and intuitive to use, and that are tailored to custom projects, modular, and easy to maintain.
These frameworks will be presented through a series of practical examples using both Blueprints and C++, ranging from simpler tasks like Editor Utility Widgets, Scriptable Actions, and Data Validators, to more advanced uses such as Slate Notifications, Component Visualizers, custom Details Panels and Editor Modes, and finally Asset Factories with Custom Viewports.
Download presentation and sample project: [ Ссылка ]
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