In an attempt to find the definition for the much-loved genre of FPS games, I found 3 defining features of Arena FPS games, and possibly why many deemed the genre to be one of the most skillful types of games .
1, A pickup-based weapon system with diverse aiming skills.
2, A set of intricate movement mechanics.
3, Arena-like maps with an emphasis on item control.
Here are some additional videos if you are interested:
- Watch how pro players use strategies and map control in this classic Quake duel match: [ Ссылка ]
- How Quake pioneered polygon 3D, demo replay, speed runs, modding, machinima, and so on: [ Ссылка ]
- Quake: the first esport?: [ Ссылка ]
Time Stamps:
0:00 Intro
1:29 Criterium 1: Diverse Arsenal
2:47 Weapons: Two Lineages
4:04 Criterium 2: Skillful Movement
5:01 Movement: Masterful Techniques
6:18 Criterium 3: Thrilling Arenas
7:07 Arena: Map Control
7:43 Arena: Estranged Designs
8:36 Conclusion
10:00 P.S.
Featured Games (in order of appearances):
Quake Champions
Unreal Tournament (pre alpha)
Toxikk
Painkiller: Black Edition (CPL mod)
Reflex Arena
Doom (1993)(QC:DE mod)
Quake/QuakeWorld (1996)
Warsow/Warfork
Xonotic
Master Arena (alpha)
Quake Live
Unreal Tournament (1999)
Unreal Tournament 2004
Defrag
Featured Music (in order of appearances):
Riding a Panzerhund - Mick Gordon
Faust - Mick Gordon
Toska-9 - Mick Gordon
Durandal [Marathon 2 theme cover] - Markie Music
Deadlock - Malcolm Kirby Jr.
Punk's Not Dead [Anarki theme] - Markie Music
Descent into Cerberon [Quake 2 theme cover] - Markie Music
Überviolence - Mick Gordon
Right Trigger Warning - Mick Gordon
OC ReMix: Unreal Tournament "Forgone Rejuvenation" - Alexander Brandon, Andrew Sega, Dan Gardopée, Kai-Eerik Komppa, Michiel van den Bos, Peter Hajba, Tero Kostermaa
All rights belongs to their respective owners
Ещё видео!