#blackops2 #zombies #gaming #modding
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Text Guide Here:
Thanks to MrPinball64 for release.
Christmas Present: The biggest Call of Duty release so far!
I recovered two more builds from an Activision kit that I released the CoD Ghosts and CoD AW builds from previously.
Two builds of Black Ops 2 Zombies, dated June and August 2013, including the unreleased DLC5.
first_playable is a build containing only Origins in it's first playable version, so pretty early with DLC5 listing in menus, the debug executable for ZM is overwritten (but we can use cluster one).
The cluster of files was a build pulled out in August 2013, it contains DLC5 fastfiles but not listing in menus, for some reason early Buried map file but not the scripts going with it (zm_buried_patch.ff who includes them is from retail version) and two cut maps named zm_transit_tm and zm_transit_dr, there is also CoDMP.exe and CoDSP.exe debug executables (as well as pixprofile).
Buried is bootable removing the patch file even tho no script will be loaded.
I couldn't find a way to load zm_transit_tm or zm_transit_dr yet.
The best approach I seen was to combine the two builds into one with everything in it (and deleting zm_buried_patch.ff to allow buried loading), but as a reference I also link the original folders.
Patches were needed to load DLC5 maps (gscs VM error nopped out and patching sound banks) all credits to JTAG for that, they are labeled CoDMP_patched.exe, and default_mp_patched.xex.
But it came with a downside: Selecting most DLC5 maps in menus will lead to a menu error, two solutions about that:
Either devmapping into them either playing with no_sound executables we made.
To devmap:
On CoDMP_patched.xex simply pop up console with a keyboard tiles key and type devmap zm_whichmapyouwant
On default_mp you will either need to be on a XDK, RGLoader or a retail with xbdm:
Enable telnet (on windows, you can enable it in windows features)
Type in cmd: telnet xbox.ip.address 730
Then this command: magicboot title="HDD:\path\default_mp.xex" directory="HDD:\path" cmdline="+devmap zm_whichmapyouwant"
If you are ok to play with no sound, simply start CoDMP_nosound.exe or default_mp_nosound.xex!
Now the links:
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