Get an overview of the brand new Volumetric Clouds system offered by Unity’s High Definition Render Pipeline (HDRP), along with some of the alternatives available for generating beautiful skies in Unity, including HDRI distortions and Cloud Layers. You’ll learn about the brand new Lens Flare system, which works with both the Universal Render Pipeline and HDRP and lets you easily simulate the characteristics of camera lenses, and the Light Anchor component, which allows artists to drastically reduce the time needed to light characters and products.
Learn more about how Volumetric Clouds work: [ Ссылка ]
Visit Unity Siggraph 2021 for more sessions: [ Ссылка ]
Timestamps:
Introduction
1:16 The Speaker
Volumetric Clouds
1:45 Sky and Clouds
1:50 HDRI Skies
2:43 Cloud Layers
3:57 Advantages of Volumetric Clouds
4:50 Physically Based Sky
5:09 Project setup
5:33 Volume Component
6:25 Local Mode and Quality
7:53 Presets and Shape
9:58 Wind
10:45 Lighting
11:39 Custom curves and Manual modes
Lens Flares
14:52 Introduction
15:38 Samples
15:56 Light setup
16:28 Occlusion and Off Screen flares
17:06 Lens Flare Elements
17:50 Transforms and Distortion
18:06 Multiple Elements
18:29 Attenuation controls
Light Anchor
20:58 Introduction
21:33 Physical Camera setup
21:52 Depth of Field
23:11 Light Anchor component
23:53 Light Intensity and Color Temperature
24:17 Presets
25:41 Final Results
Conclusion
26:53 Thank you
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