Lord of the Nazgûl. Wraith Spellslinger deck. EDH MTG Commander Deck Tech. Power level 7. Play interactive spells at instant speed while generating an army of wraiths that will transform into 9/9 Creatures!
Review of the 100 cards in a Lord of the Nazgûl Wraiths Commander Deck. See if you can make an army of wraiths that can take on anything that your opponents can throw at them. Play smart with instant speed spells and build up strategically to an army with enough Power to close out the game.
Main win condition is getting 8 Wraiths on board and casting an instant or sorcery spell with your commander out and transform your wraiths into a wave of 9/9 creatures and swing for a combat damage win.
General Gameplay:
Key idea is knowing how and when to build your army. Don’t want them to get board wiped and have no resources left. Also need to it to be a surprise to prevent opponents from being ready for the attack. Try to get around 4 wraiths or Nazguls in play. You should then be able to wait before your next turn and on the opponent’s turn case 3-5 spells at instant speed.
Don’t over-commit to the board. Fabricate to get The One Ring is great. Quicken actually worked well to play board removals, also with Time Spiral. Time spiral should set you up for a win or a win next turn. Tutor for Time Spiral and putting a wheel effect through was fun and gave you a new hand of cards to do full interactions.
Because you wait to play cantrips until commander is out you sometimes miss land drops. Maybe could add more lands to the deck, but I love Spells! This consistently happens in games where you miss important land drops. Maybe navigation orb will help. Make sure to mulligan to have at least 3 lands!
You pretty much need to get toxic deluge, damnation, raise the palisade, or cyclonic rift to be able to go for win in a game, otherwise the board gets too cluttered. Raise of the palisade cast at instant speed with quicken is superb. That card is good.
Power level 7.
Full Decklist on Moxfield: [ Ссылка ]
Search Username "Finx" on Moxfield.com if YouTube blocks the above link.
Power Scale (1-10):
1-8 is “casual” commander.
(High Power 8’s): Finely tuned decks with the best pieces to go for the win. May contain a small number of Salty cards (EDHrec.com Salt score) that work extremely well with the theme of the deck. Sometimes held back by the commander from being full cEDH. May have cards like Mana Crypt, Jeweled Lotus, and reserved list/combo cards. Recommended you let people know this is not a casual deck when you sit down and play. Has been through multiple iterations, many playtests, and is tried and true to get wins.
7 and 8's can have infinite combos to go for the win. Usually includes the best tutors for the ways to achieve the deck’s win conditions. May go for a win around turns 5-7. You will see powerful (and Expensive) cards. Still tries to limit the number of Salty cards (EDHrec.com Salt score).
6: Not the best tutors to achieve your win cons, budget options instead of the technically better cards. may include lands that enter tapped. Seeks to build up to a winning state over time and takes time to develop. Usually does not win before turn 7.
3-5 includes pre-cons and slightly upgraded preconstructed decks. A level 5 can be a strong precon like the Warhammer 40k ones or a deck that is running without the best tutors and interaction, and can have lands that enter play tapped.
1-3 Decks with theme such as People sitting on chairs or wearing hats. More about being thematic and fun from the lore and synergy of the deck rather than winning. May just include cards that you want to play, but lacks efficient deck structure and win conditions.
9-10's are cEDH decks that have a different play style than casual decks and are geared towards the cEDH format. They usually include: a direct win line that can go off at any moment, threats in the first few turns to win the game, much higher interaction spells than casual, generally much lower mana cost curves (1-4), only the best cards to go for the win, possibly stacks pieces and cards that would be too salty to play in casual commander. Also may include limitless monetary budget cards.
Ещё видео!