Welcome to my very first YouTube Video!! My name is Jess and I’m a software developer from Australia. In this video I showcase the water I made for my game and all the juicy technical details behind it.
My game (name tbd) is a top-down 2D pixel-art style sandbox that uses procedural generation, inspired by games like Stardew Valley and Minecraft. I’ve been working on it for a few years now so I thought it was about time to start sharing some progress! Would love to hear what you think so far :)
Timestamps
0:00 Intro
1:43 Creating the tiles
2:08 Height map gradient
6:07 Caustic texture
10:16 Specular highlights
11:59 Sea foam
13:28 ✨ Final result ✨
Want to download and try the shader yourself? I've made the files available on GitHub here:
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Gaussian blur subgraph:
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Music from:
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