Sisters of Battle "Adepta Sororitas" vs Dark Eldars
Final Battle
Absolute Zero Map - 1vs1 Winter Map
Better Camera Mod
Warhammer 40,000: Dawn of War - Soulstorm is the third expansion of the RTS Warhammer 40,000: Dawn of War and was launched in 2008. Whereas the campaign of Dark Crusade was conquering a single planet, Soulstorm's campaign is the conquest of several planets and moons, basically a single star system, Kaurava. While there were four planets and three moons to capture, the total number of sectors to actually take was not much greater than that of Dark Crusade, where a sector took up about the size of a country, in Soulstorm they're about the same size as continents. Soulstorm also introduced the Sisters of Battle and Dark Eldar as playable factions.
Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. Its first sequel, Dawn of War II was released in February 2009. Another sequel, Dawn of War III, was released in April 2017.
The game is set in the Warhammer 40,000 universe: a dystopian vision of the far future in which humanity has forged a galaxy-spanning empire, The Imperium of Man. The Imperium, desperately fighting to preserve the human race from extinction, is in a state of constant war with alien species like the Orks or Eldar, as well as insurrections from renegade worlds or the human servants of Chaos, who employ demonic forces and sorcery under either of the Chaos Gods they serve, having deliberately betrayed their once godlike Emperor of Man.
The single player campaign is set on the planet Tartarus, an Imperial colony under siege by Ork invaders, with the player taking the role of the Space Marines' Blood Ravens 3rd Company, led by Captain Gabriel Angelos, that arrives to assist the planet's 37th Tartarus Planetary Defence Force Regiment of the Imperial Guard, led by Colonel Carus Brom. The story of this campaign also sets the stage for the events of Dawn of War II - Retribution.
Gameplay is initially focused on capturing and holding strategic locations on the battlefield. These control points are captured by infantry squads and provide resources to construct additional units and buildings or unlock certain units in an army's tech tree. Battles are won either by holding a certain number of control points for a period of time or by destroying all of the opposing armies' HQ structures.
Two primary resources exist: requisition and power. These resources are not harvested or otherwise gathered by the player's units. Instead, requisition is generated constantly by the army headquarters. The player can increase the rate at which requisition is acquired by using infantry squads to capture and control certain "strategic points" on the battlefield. These points can be reinforced with defensive structures that also increase the rate of requisition accumulation. Though resources are unlimited, all sources of requisition will eventually decay, dramatically decreasing their supply rate.
Power is gathered by building generators, with each headquarters supporting up to six generators. Additionally, some maps have "slag deposits", upon which more powerful generators can be constructed to produce power faster. As the player progresses up the tech tree, reliance on power increases.
Infantry units are given orders as squads rather than as individuals. Most fully reinforced squads consist of about 10 units. The squad moves and attacks as a single entity. Squads can produce and replace their own units anywhere in the field. They can be equipped with special weapons and have heroes or special units attached to them. For example, a Space Marine squad starts with 4 marines, but can be expanded up to 8 standard marines and a sergeant, and individual marines can be equipped with heavy weapons. The player is also free to choose particular upgrades and can specialize each squad for a specific purpose.
Vehicles are highly resistant to standard infantry rifles, so they must be targeted with specific weaponry (e.g. rockets) to be destroyed. Vehicles can also be upgraded with multiple weapon systems, usually differentiating between anti-infantry and anti-vehicle armaments. Walkers are a variant type of vehicle that is capable of fighting in close combat.
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