First part of a two part battle report as Ryan tries to cut the British supply line before the final assault.
In this scenario it is all about the ground being captured, so the Germans need to take the JoPs rather than reduce enemy force morale to zero. There is an advantage to doing this, but it isn't a victory in itself.
The DAK player gets multiple attempts, each one (hopefully) allowing them to start further up the map
A victory allows them to move one JoP for each non broken/pinned section up to 12" beyond where that section makes it. A defeat is similar but 12" further away instead of 12" nearer.
If the British win, they can move their 3rd JoP up to 12".
Any British JoPs lost in a game remain lost in subsequent games.
If the German player gets so close as the 12" above would allow it to place a JoP beyond a British one then that British JoP is considered overrun and removed.
When the 2 road JoPs are removed/overrun then the British lose immediately.
Each attempt at the map adds a support choice (in this case a Matilda ii) to the British force for the last game.
As an option, each attempt made by the DAK player adds 1D6 to the support available (i.e 1st game 2d6 for DAK half total for Brits, 2nd game 3d6 and half for brits and so on)
Another option is that certain support elements are being used elsewhere, so cannot be used in subsequent games if destroyed. We played this with a cap on the following:
1 Aufklarungs Squadron
3 Panzer iiis
1 Panzer iv
1 SD.Kfz 221
British player tracks casualties, DAK player gets refreshed
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