In this video, we tackle the gameplay programming. In our time-lapse, I finish the game loop and build out a full level while talking about being a generalist vs. specialist, creative constraints, and tea.
Plus, you'll get a first look at the dead, former prototype of Blast Beats. Goodnight, sweet prince.
Blast Beats is an Insane 1-Tap Rhythm Game with a Power Packed Soundtrack & Retro Pixel Art Aesthetic.
Here’s where we are so far in this six episode gamedev series:
1. Game Design - DONE!
2. Prototype - DONE!
3. Game Development - Today
4. Art
5. Music & Sound Effects
6. Release & Marketing
Hey, Listen! If you like this video, check out the other videos on my channel! Heck, you might even end up subscribing which makes us basically like family now.
Made In Unity #Gamedev #Pixelart #RhythmGame
Thanks for watching!
Nick
Moby Pixel
Subscribe: [ Ссылка ]
Follow on Twitter: [ Ссылка ]
** Join the Moby Pixel Discord: [ Ссылка ] **
Let's Make an Insane Rhythm Game | Ep.3 GAME DEV
Теги
rhythmgameblastbeatsrhythm gameblast beatsmobileApp Storegoogleplaygamedevdevdevelopmentunityapollovisualizeraudiopixelartpixelartdocumentaryseriesinsanelet'sletsmakediyhowtomobyMoby Pixelcasualcrazyfunnycomedymememusicguitarsynthwaveclassicalprototypenba jamsperfectprototypingmvpgameboyprogramminggeneralistspecialistvs.creativeconstraintspico 8Unity2dretrones