The concept to switch the language is essential for all games - and the longer you wait to lay down the base for that, the more complex it is to do later.
We shortly dive into the Localization Dashboard, look how to edit PO files for translations and change the language on the fly with BP and Lyra option menu.
00:00 - Start
00:05 - Demonstration of locatization
00:37 - The Localization Dashboard
02:13 - Manually editing localization PO files
03:40 - Changing localization in Blueprint
04:52 - Switching languages with Lyra options
Please refer to more information:
- the regarding webpage: [ Ссылка ]
- on the Infographic used in the video: [ Ссылка ]. This is an Epic concept ([ Ссылка ]) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra
- on my Unreal Forum: [ Ссылка ]
- on Twitter: [ Ссылка ]
- The repository (with all retargeted animations) can be found at [ Ссылка ]. How to use Git and keep this series always up to date for you is described here: [ Ссылка ]
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